﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using SpaceHero.WorldGenerator;

namespace SpaceHero.Screens
{
    class GameScreen
    {
        WorldGenerator.WorldGenerator worldGenerator;
        public GameScreen()
        {

        }

        public void LoadContent(ContentManager content)
        {
        }

        public void Update(GameTime gameTime, StateManager stateManager, KeyboardState keyState, KeyboardState oldKeyState)
        {
        }

        public void Draw(GraphicsDeviceManager graphics, SpriteBatch spriteBatch)
        {
            spriteBatch.Begin();
            spriteBatch.End();
        }
    }
}
